Dungeon Scoundrel plays best on desktop โ but you can jump in right now. Mobile polish is still in progress.
โ๏ธ Want a heads-up when the polished mobile version lands?
A Roguelike Card Game
Choose how you want to learn:
Pick a mode on the main menu โ both share the same card combat.
โ๏ธ Classic โ the pure Scoundrel run: one full deck, clear the whole dungeon room by room without your health reaching zero.
๐บ๏ธ Adventure โ a Slay-the-Spire-style descent: choose your path on a procedural branching map, build your illustrated deck as you go, and defeat the finale unique to each of the 6 heroes.
โข The Map: choose your path through nodes โ โ๏ธ Battle ยท ๐ Elite ยท โ Event ยท ๐๏ธ Merchant ยท ๐ฅ Campfire ยท ๐ Treasure ยท ๐น Boss.
โข Encounters scale by difficulty: a battle is 1 wave on Easy, 2 on Normal, 3 on Hard. Deeper nodes hit harder.
โข ๐ฅ Campfire: rest to heal, or cull the strongest monster from your deck (deck-building!).
โข ๐๏ธ Merchant: buy weapons/potions, remove a threat, sharpen a weapon, or a mystery relic โ all edit your persistent run deck.
โข โ Events: real choices with trade-offs (sacrifice HP for a relic, gamble gold, free a bound spiritโฆ), not just free boons.
โข ๐ Treasure โ cursed chests: some chests are cursed. Pry one open for extra gold + a relic, but a curse monster joins your deck; or leave it sealed.
โข Illustrated deck: each card shows unique art; the coloured border + glyph tell you the type at a glance (๐ด monster ยท ๐ก weapon ยท ๐ข potion).
โข Per-class finale: every hero descends for their own reason and faces a unique final boss + ending.
1. Start the Action:
โข Choose "โ๏ธ Enter Chamber" (draws 4 cards) or "๐ก๏ธ Evade" (sends 3 cards to the bottom). You cannot Evade twice in a row.
2. Clear the Chamber:
โข You must use or discard all 4 cards from the chamber (in the bottom bar) to advance. In Adventure the same combat happens inside map nodes instead โ see above.
โ ๏ธ โฃ๏ธ Monsters (Spades & Clubs)
Click to fight. You take damage = (Monster Value) - (Your Weapon Value). If your weapon is stronger, you take no damage.
โฆ๏ธ Weapons (Diamonds)
Click to equip. Replaces your current weapon.
โฅ๏ธ Potions (Hearts)
Click to heal. Limit of 1 potion per room!
Tap & hold (or right-click on desktop) cards in the room (bottom bar) to save them in the "Held" area (right sidebar).
โข Can hold: Weapons โ๏ธ, Potions ๐, and Specials โจ
โข Cannot hold: Monsters ๐น (must be fought immediately!)
โข Only 1 card can be held at a time.
โข Tap the held card to use it immediately (returns to room).
โข Strategy: Hold a weapon to skip it now and equip later, or hold a potion for when you need it most!
Weapons break after use! Easy: 3 uses | Normal: 2 | Hard: 1
โข Colored bar shows durability (๐ข good, ๐ก medium, ๐ด low)
โข Repair in shop or find ๐จ Durable Weapons relic for infinite durability
โข โ Warning: Equipping a new weapon breaks your combo!
Build combos by killing monsters without taking damage!
โข Combo increases: Perfect kills (no damage taken)
โข Combo persists: Between rooms - keep it going!
โข Combo breaks: Taking damage OR equipping a weapon
โข Potions don't break combo - use them strategically!
โข Visual rewards: 5x = GREAT!, 7x = AMAZING!, 10x = LEGENDARY!
โข Score bonus: Max combo x10 points in final score
โ๏ธ Classic: 2 Minibosses (rooms 15 & 25) + a Final Boss.
๐บ๏ธ Adventure: an act boss ends each act, then a final boss unique to your hero.
โข Bosses have lots of HP and require multiple hits
โข HP bar shows boss health (๐ขโ๐กโ๐ด)
โข โ๏ธ Critical: If you fight a boss WITHOUT a weapon:
โข Boss attacks once and flees
โข You take full damage (15 HP!)
โข NO GOLD REWARD
โข ๐ก Strategy: Always have a weapon before room 10, 20, 30...
โข Gold varies by difficulty: Easy = More | Normal = Balanced | Hard = Much less
โข Get gold from: Monsters, rooms, relics, events
โข ๐ก Tip: On Hard mode, every coin counts!
โข Merchant: Click ๐บ MERCHANT to spend gold on heals, relics, and upgrades.
โข Relics by Rarity:
โช Common (25๐ช) - Basic bonuses
๐ข Uncommon (50๐ช) - Moderate bonuses
๐ต Rare (100๐ช) - Powerful bonuses
๐ Legendary (200๐ช) - Game-changing!
โข โ ๏ธ Shop Penalty: Each shop visit costs -50 points in final score
โข Events: ๐ฒ Random encounters after clearing rooms. Make choices!
โข Upgrades: โญ Permanent progress that carries over between runs!
Victory score is calculated from multiple factors:
โข Base Bonuses:
๐ฏ Win Bonus: +1000
โค๏ธ Health: HP x 20
๐ฐ Gold: Total earned x 5
๐ฅ Combo: Max combo x 10
โ๏ธ Monsters: Slain x 2
โข Special Bonuses:
โก Speedrun: +1000 (<1 min) or +500 (1-5 min)
๐ Perfect Run: +1000 (no damage taken!)
โข Penalties:
โฑ๏ธ Time: -2 points per second
โข Combo strategy: Don't equip weapons mid-combo unless absolutely necessary
โข Boss prep: Always check your weapon before room 10, 20, 30...
โข Shop discipline: Each shop visit costs score - use it wisely!
โข Speedrun tip: <1 minute = +1000 bonus! 1-5 min = +500!
โข Perfect run: Take zero damage for +1000 bonus!
โข Hold system: Save healing potions for emergencies
Loading scores...
Spend your gold wisely! (Gold: 0)
Progress that continues between runs!
0/50 Unlocked | ๐ฅ 0/25 | ๐ฅ 0/15 | ๐ฅ 0/9 | ๐ 0/1
Preview all atmospheric tracks from the game!
Menu Theme - Mysterious, inviting, dark
Gameplay Theme - Tense, adventurous
Shop Theme - Calm, mysterious
Victory Theme - Triumphant, celebratory
Defeat Theme - Dark, respectful
Boss Stinger - Plays when a boss appears
Critical-HP Heartbeat - Pulses when health is low
Are you sure you want to give up this run?
All progress in this dungeon will be lost.
Your complete game encyclopedia
Permanent progress that continues between runs!
0/50 Unlocked | ๐ฅ 0/25 | ๐ฅ 0/15 | ๐ฅ 0/9 | ๐ 0/1
Your career across every run โ Classic and Adventure.
โฐ๏ธ Ascension, a deeper dungeon & fair boss fights
Released: July 2, 2026